//
//  Roll_Ball1_1_1ViewController.m
//  Roll Ball1.1.1
//
//  Created by Cui Luhai on 10-7-11.
//  Copyright China Academy of Art 2010. All rights reserved.
//

#import "Roll_Ball1_1_1ViewController.h"
#import "BallView.h"

@implementation Roll_Ball1_1_1ViewController

@synthesize text;
@synthesize timer;
@synthesize seconds;

/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
    if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
        // Custom initialization
    }
    return self;
}
*/

/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/


/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];
}
*/


/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/

- (void)didReceiveMemoryWarning {
	// Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
	
	// Release any cached data, images, etc that aren't in use.
}

- (void)viewDidUnload {
	// Release any retained subviews of the main view.
	// e.g. self.myOutlet = nil;
}


- (void)dealloc {
    [super dealloc];
}

- (void)viewDidLoad {
	timer = 0;
	seconds = 0;
	UIAccelerometer *accelerometer = [UIAccelerometer sharedAccelerometer];
	accelerometer.delegate = self;
	accelerometer.updateInterval = kUpdateInterval;
    [super viewDidLoad];
}

#pragma mark -
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{
	[(BallView *)self.view setAcceleration:acceleration];
	[(BallView *)self.view draw];
	[self countTime];
}

- (void) countTime {
	timer++;
	if (timer == 60) {
		seconds++;
		NSString *newText = [[NSString alloc] initWithFormat:@"%i",seconds];
		timer = 0;
		text.text = newText;
		[newText release];
	}
}
@end
